- Facebook purchased Oculus Rift (high-resolution immersive VR goggles) for US$2.1 Billion.
- Samsung, Sony and Google have all made major investments in VR in this past year.
- GoPro has made a made a turn-key 360° camera array that will work with Google Jump VR software. These VR videos will be distributed on YouTube
- Google is selling Cardboard, a US$20 VR viewer that will convert large format smartphones, such as the LG G4 and Nexus 6, into immersive VR goggles at about 1/50 to 1/100 the cost of standard VR viewers.
- Microsoftâs Hololens is an advanced augmented reality system with gesture controls which will be available in the next few months. This technology will be a fully untethered, see-through holographic computer enabling high-definition holograms to come to life in your world, integrating with your physical places, spaces, and things. Holograms mixed with your real world will unlock all-new ways to create, communicate, work, and play. This has huge potential for group collaboration, booth engagement, virtual training, interactive design and other activities at events and exhibitions.
- VR headsets will be used to demonstrate products at tradeshow in a more realistic, interactive and engaging manner while minimizing the need to ship physical products to a show.
- VR will be used to engage attendees at booths with games and other immersive experiences.
- VR will be used to provide a much more engaging and realistic hotel/venue site inspection experience â compared to browsing hotel websites.
- 3D models of exhibit booths, stage sets and other event setups, will be replaced by 3D virtual walkthroughs. These walkthroughs can be saved and compared to future designs.
- VR will redefine virtual meetings. Instead of watching a webcast, VR could make it seem to the remote attendee as if he/she were actually in the meeting room (or any other location in the world). One example, Samsung and partnered with the NBA to record and distribute basketball games in VR â to potentially huge audiences in China and elsewhere.
- Augmented reality tools such as Hololens will provide complete new, immersive ways to collaborate and interact with each other from different locations.
- Mobile, social telepresence robots (such as DORA â Dexterous Observational Roving Automaton) may eventually become virtual attendees at tradeshows and events. These remote robotic VR sensing units (virtual attendees), on a very basic level, are already here!
As images and video get more views and events provide a great source for them, we will see event marketers and participants increasingly use the social photo/video tools.
- This yearâs SXSW music/technology conference in Austin (noted for significant technology rollouts such as Twitter) deployed more than 1,000 beacons across some 265 venues in the city. Attendees used these beacons through the mobile app (provided by EventBase) for hyper-local networking, push notifications, event messaging based on location, and much more.
- DoubleDutch is using beacons with their app for a range services including welcome notification/directions, precise in-room polling (with a pop-up link directed only to the attendees in the specific meeting room), networking and other options.
- The Cisco Global Sale Experience used beacon technology to measure crowd flow in food lines and in transportation queues between the MGM Grand Garden Arena and the Mandalay Bay Convention center for it 18,000 attendees.
- The San Diego Convention Center and the Boston Convention and Exhibition Center have deployed beacons throughout their facilities to assist in navigation and area information.
- Beacons have been used the last two years at the Consumer Electronics Show (CES) for scavenger hunt gamification.
One product, Cicret, although very much in a development prototype stage, gives a glimpse of future possibilities for wearables:
- receive GPS directions
- receive directional indoor way-finding through a convention facility/exhibition hall
- open guestroom doors
- make e-wallet transactions that are faster and more secure than credit cards
- receive conference alerts
- exchange contact/lead retrieval information
- use as admission tickets
- make audience polling responses
- enable automated check-in for registration/meeting rooms
- record and track continuing education unit (CEU) credits and much more.
- To help attendees track different exhibit booths visited
- To post automatically (user initiated) to twitter and other social channels of activities, photos, quotes, etc.
- For automated voting
- As a entrance ticket
- For cashless payments
- To share virtual business cards
- For semi-automatic social postings
- For surveys
The onsite meeting used to be known as the âblack holeâ of event data management. Planners used computers to gain insights before and after events, but during an event they were âflying blind.â For example, paper surveys were handed out, but tallying wasnât completed until after the event â not in time to make mid-course corrections.
- What are trending hot topics?
- Who are the top speakers?
- What exhibit booths have the most attendance?
- What speakers/exhibitors are âlikedâ the most?
- Who are the key connectors/influencers?
- What are the attendeesâ ratings on specific survey and/or polling questions?
- What is the crowd flow through an exhibit hall? Where are the hot spots and where are they not?
- What are the âdwell timesâ of specific attendees in front of specific exhibitor booths? (For example: an attendee would be likely more interested in an exhibit if the stood at a booth for 15 minutes compared to just walking by. This is very valuable information for exhibitors to know who specifically are interested in their product or service. It could also be useful for attendees to be able to generate a list of the exhibit booths visited and the amount of time spent with each of them.)
- Where are queues forming for registration, food and/or transportation in order to send reinforcements?
- Who is in the meeting room? (This could be useful for many purposes including automated CEU tracking or to send pop-up messages targeted only to attendees in the room to open up a room-specific mobile poll.)












